For Mod Users
Type | Name | Description | Author(s) |
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Guide | How to Manually Install a Mod | Youtube video showing how to install Mods without using Steam. | Marbozir |
Guide | How to Enable Logging | Guide on how to enable logging. Logs should be provided when reporting bugs to modders. | whoward69 |
Guide | Select, Subscribe, Enable and Play a Mod | Step-by-step guide on how to select, subscribe, enable and play a mod from in-game. | whoward69 |
Guide | Getting Mods to Work in Linux | Guide on how to install/use Mods on Linux. | flamesfault |
Guide | Installing Mods on Civ5 for Mac | Guide on how to install/use Mods on Mac. | AlanH |
Guide | Common Checklist for Playing Mods | Lists several points players need to check for when using a mod. | Thalassicus |
Guide | MPMPM - Converting Mods to DLC Format for Multiplayer Use | Guide describing a way to have mods be treated as DLC, allowing for players to use them in multiplayer. | Gedemon |
Utility | MP Mod Manager | Software for using mods in multiplayer. Does not support mods with SQL. | Jaii der Herr |
For Mod Authors
Strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known! Oct 04, 2010 Open Nexus - set the asset directory to be C: Program Files (x86) Steam steamapps common sid meier's civilization as well. In the top menu select Nexus Script Browser Extract PAK Files. Elder Scrolls Mod for Civilization 5 - posted in Skyrim Mod Requests: I have a TES mod for CivV for those of you who play CivV and are discouraged that there isnt enough TES in it! Steam Workshop Link for G&K Version I am currently holding a vote over at the steam workshop page for new leaders for the BNW version of the mod (after the Brave New World expansion releases for Civilization V. Steam Workshop: Sid Meier's Civilization V. A bunch of awesome mods for Civ 5. Don't use all at the same time, some mods dot work with others and will crash your game. Mar 27, 2020 Download and Installation: Choose Manual Download then unzip to your GameDrive: Documents My Games Sid Meier's Civilization VI Mods This mod adds several elements from the Elder Scrolls universe to Civ Vi. 13 Civs with 15 Leaders, an Alchemy Lab and an Arcane Enchanter (really cool buildings that use resources in a cool way), mage units, and a whole host of textual changes on existing assets.
Modding Tools
Type | Name | Description | Author(s) |
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Tool | Nexus Buddy 2 | Nexus Buddy 2 is a tool for importing and altering 3D Graphics in Civ 5 and Beyond Earth. | Deliverator |
Tool | DDS Converter | A Java™ Web Start utility for converting PNG, JPEG and GIF images into the DDS format required by Civilization 5 mods. | whoward69 |
Tool | DDS Unpacker for InterfaceTextures | Tool for unpacking 2D textures of the game. | Sterkhov |
Lua
Type | Name | Description | Author(s) |
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Guide | Basic/Beginner Lua Guide for Civ5 | A beginner guide to basic Civ5 Lua modding, specifically designed for modders with no basic Lua knowledge. | bane_ |
Guide | Optimizing your Lua Code for Speed | Some tips on how to optimise your Lua code to make it work faster/more efficient, making it less demanding. | Pazyryk |
Guide | Data Driven Code Technique | Guide on adding tables for efficiency. | whoward69 |
Guide | Why to Use 'elseif' | Guide explaining why one should use 'elseif' in Lua modding. | whoward69 |
Guide | Adding XML Tags that Work Through Lua | Guide on adding XML tags that work through Lua. | Pazyryk |
Guide | Lua Tips (Common Beginner Scripting Mistakes) | Post explaining some beginner Lua mistakes. | whoward69 |
Reference | BNW Lua API Reference (Methods, GameEvents & LuaEvents) | A more complete reference for Lua methods and GameEvents. | whoward69 |
Utility | Unit Spawn Handler Lua | A utility that handles all the logic for placing a unit on the world map. | LeeS |
Utility | Snippets for Mod Makers | A number of Lua snippets that can be used to implement a wide range of effects. | Machiavelli24 |
Utility | UniqueDiplomacyUtils | Utility allowing for changes in diplomatic lines under certain conditions. | Typhlomence |
Utility | Strict.lua - for finding Typos in Lua | Utility for notifying the modder of typos not marked as errors. | Pazyryk |
Utility | SaveUtils.lua | Allows for storing/saving data per target object over time. | Whys |
Utility | PlotIterators.lua | Lua iterator that will efficiently return plots in order around the perimeter. | whoward69 |
Utility | TableSaveLoader | Another utility for storing data over turns/time. | Pazyryk |
XML
Type | Name | Description | Author(s) |
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Guide | Adding a Dummy Technology | Thread on the best way to add a dummy technology to use their associated XML tags (read: effects) for exclusivity (such as a civilization trait). | LeeS |
Guide | XML (Advanced) Guide to Adding Buildings and Wonders to Brave New World | Guide on adding Buildings/Wonder to Brave New World with XML. | LeeS |
Reference | XML Data Files for Standard Civilizations (inc DLC) | Contains comprehensive data XML files of the game. | whoward69 |
Reference | Unified Firaxis XML Tags | Lists of the various properly-formatted XML tags for Firaxis-supplied game-elements | LeeS |
SQL
Type | Name | Description | Author(s) |
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Guide | SQL modding for dummies! | Introduction to SQL modding for Civ5. | Leugi |
Guide | Circumventing Mod Load Order Issues With Database Triggers | Guide on how to circumvent mod load order issues through the use of SQL database triggers. | whoward69 |
Guide | Loops in SQL | Thread on tips for writing loops in SQL. | Thalassicus & whoward69 |
Art Assets (2D)
Type | Name | Description | Author(s) |
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Guide | DDS Texture (Image File) Creation and Usage for Beginners | Guide on creating and using DDS texture files. | whoward69 |
Guide | Sukritact's Cartography Outline | Guide on how to create the Map Image displayed on the civilization selection screen. | Sukritact |
Guide | Irkalla's 'Firaxis-Like' Civilization Icon Tutorial | Guide on how to create the Civilization Icon. | Irkalla |
Guide | Civilization V-style Icons with Gimp | Guide on how to create Building/Unit/Leader icons with Gimp 2. | DJSHenninger |
Guide | Photoshop Icon Tutorial | Guide on how to create Building/Unit/Leader Icons with Photoshop. | Firebug |
Guide | Leugi's 2D Leaderscene Collage Hints | Guide on how to create 2D leaderscenes. | Leugi |
Guide | Improvement, Policy & Unit Action Icons (Firaxis-style) | Guide on how to create Improvement, Policy & Unit Action Icons with Blender. | Lord Tirian |
Utility | Civilization Icon Template | Template for creating Civilization Icons (with Photoshop). | Sukritact |
Utility | Font Icon - Resource Template | Template for creating Font Icons. | Horem |
Utility | Dynamic 2D Leaderscenes | Allows for a leader scene to be changed dynamically depending on the disposition of the AI. | Vicevirtuoso |
Source | Hiram's Civ Icons | A collection of Civilization Icons. | Hiram |
Source | Keniisu's Graphical Freebies! (Workshop) | A number of misc 2D Graphics. May also request at the workshop. | Keniisu |
Source | Firebug's Leaderscreens to Go | A number of leaderscreens ready for use (most are reserved, however). | Firebug |
Source | Klisz's Civ Icons | A collection of Civilization Icons. | Klisz |
Source | Icon Backgrounds for Units/Buildings | A collection of Icon Backgrounds for Units/Buildings/Leaders, as well as scenery. | DJSHenninger |
Source | TPangolin's Assorted Icons for Civilizations | A collection of Civilization Icons. | TPangolin |
Art Assets (3D)
Type | Name | Description | Author(s) |
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Guide | Guide to 3D Modding in Civilization V | Straightforward guide on necessary tools, reskinning & converting from Civ IV. | Civitar |
Guide | Getting Civ4 Units into Civ 5 - Full Conversion | Comprehensive guide on converting Civ4 Units to Civ 5. | Deliverator |
Guide | Getting Civ4 Units Into Civ5 Using Blender 2.72 | Guide on converting Civ4 Units to Civ 5, using Blender 2.72. | Wolfdog |
Guide | Team-color Unit Skins | Guide on how to give team-colors to unit skins. | Nutty |
Guide | Add a New Unit in the Game (using SQL) | A step by step to addnew unit graphics to the game. | Gedemon |
Guide | Civilization V: Leader Graphics Modding Guide | Youtube guide on how to make 3D leader graphics. | Deliverator |
Guide | Add a new building and improvement with 3D model | Guide on converting Civ 4 Improvement graphics to Civ 5. | Danrell |
Guide | How to Convert Civ4 Buildings into Civ5 Tile improvements | Guide on converting Civ 4 Improvement graphics to Civ 5, alternative way. | Ekmek |
Guide | Guide to Adding a New Resource with Custom Reskins | Guide on reskinning and adding resource graphics. | Horem |
Reference | ArtDefine Files for Standard & 'Orphaned' Units (inc DLC) | Collection of ArtDefine files for adding new Unit graphics. | whoward69 |
Utility | Resource Generator (Lua Component) | Lua component which can be used to add a new resource without modifying 'AssignStartingPlots.lua'. | Deep_Blue |
Source | Horem's Art Resources | Various 3D resource graphics. | Horem |
Source | DJSHenninger's Converted CIV4 Improvement Graphics | Various Tile Improvement graphics, converted from Civ IV. | DJSHenninger |
Source | BouncyMischa's Fantasy and Sci-Fi Building Models | Various Tile Improvement graphics, converted from Civ IV. | BouncyMischa |
Source | Civ Fantasy Improvement Graphic Conversions | Various Tile Improvement graphics, converted from Civ IV. | Nomad or What |
Civ 5 Mods Nexus 1.12.2
Compatibility
Type | Name | Description | Author(s) |
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Reference | JFD's Master Support File | An SQL file explaining how to add support for JFD's civilizations, including YnAEMP. | JFD |
Reference | Tomatekh's Historical Religions | Explains how to add support for Tomatekh's Historical Religions mod. | Tomatekh |
Reference | Ryoga's Unique Cultural Influence | Explains how to add support for Ryoga's Unique Cultural Influence. | Ryoga |
Reference | Sukritact's Events & Decisions(Event Creator) | Explains how to add support for Sukritact's Events & Decisions. | Sukritact |
Reference | Mod Support - Other | SQL file explaining how to add mod support for Civ IV Traits in Civ V, Ethnic Units/R.E.D. and Map | Various (compiled by DJSHenninger) |
User Interface (UI)
Type | Name | Description | Author(s) |
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Guide | User Interface Components Tutorial (Questions) | Comprehensive guide on creating User Interface components. | whoward69 |
Reference | UI Functions (Lua Control Methods and UIManager Methods) | List of various functions for UI modding. | whoward69 |
Utility | Dynamic Top Panel | Dynamic Top Panel is a modder's utility which allows you to hook into the Top Panel and its tooltips in order to display additional information. | JFD |
Utility | Sukritact's Modular City Info Stack | Utility allowing modders to add info to the City Screen without sacrificing compatibility. | Sukritact |
Utility | Dynamic Culture Overview | Utility for fixing the Culture Overview when adding Buildings with Great Work Slots. | KyteM |
Nexus Civ 6
DLL
Civ 5 Mods Nexus Mods
Type | Name | Description | Author(s) |
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Guide | How to Compile the DLL | Guide on compiling the DLL, useful for modders trying to mod the DLL, usually total conversion mods. | DaveMcW |
Audio
Type Icom radio serial numbers. | Name | Description | Author(s) |
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Guide | Creating your own Soundtrack! | Guide on adding your own soundtrack. | Leugi |
Guide | Making a Custom Leader Use Custom Music | Guide on adding music for a civilization mod (peace/war theme). | Leugi |
Guide | Giving your Leader Custom Speech | Guide on giving a leader custom speech. | Harald B |
Other
Type Falkovideo. Child pornography news stories - get the latest updates from 6abc. TorChat is a decentralized further explanation needed anonymous instant messenger that uses Tor onion services as its underlying network. It provides cryptographically secure text messaging and file transfers. The characteristics of Tor's onion services ensure that all traffic between the clients is encrypted and that it is very difficult to tell who is communicating with whom and where a. The Hidden Wiki is the name used by several censorship-resistant wikis operating as Tor hidden services that anyone can anonymously edit after registering on the site. The main page serves as a directory of links to other.onion sites. Free Haven – A distributed anonymous file storage system that places focus on persistent availability of data. The MIT students' work on the project led to collaboration with DARPA to develop Tor.; The Pirate Bay, a BitTorrent tracker; Freedom Hosting (defunct) – Formerly the largest Tor-specific web host, until the arrest of its owner in August 2013. | Name | Description | Author(s) |
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Guide | Common Novice-Modder Mistakes | List of mistakes beginning modders tend to make. | LeeS |
Guide | How To Make A Civilization - Tutorial Series | A series of video tutorials on making a civilization (in progress). | Keniisu |
Guide | File attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase? | Guide on file properties. Some files need VFS set to true, others don't. Various types of files need to activated in different ways. | whoward69 |
Reference | Text Icons and Markup | List with Text Icons outdated, but there is a list of possible text colours. | N/A |
Reference | Text Icons | Full list with Text Icons, including from BNW. | BigCece |
Retrieved from 'https://civ5customization.gamepedia.com/Modding_Guides?oldid=84994'
I've answered this question a few times already, I'll put it here for reference. Everything here applies for generic mods, special mods might have different ways of getting installed. In such a case, refer to the instructions given by the mod creator. If there are no such instructions, either of ways bellow will work
MANUALLY
1) Download the mod from wherever you found it. This will typically be as .zip or .rar file. (As always, be careful about downloading files from the internet.)
2) Extract the mod. Your computer will have the tools to do this if it is a .zip, for something fancier you might need a utility program such as http://www.7-zip.org/
3) Drop the extracted folder into your mods directory. This is typically located in
../Documents/My Games/Sid Meier's Civilization VI/
The final file path should be something like
../Documents/My Games/Sid Meier's Civilization VI/Mods/MyFirstMod/MyFirstMod.modinfo
Do not replace the game files in the steam folder with a mod
4) Launch the game. Go to additional content and click to enable the mods you want if they are not already enabled.
STEAM
1) Find the mod on steam workshop and subscribe
2) Wait for it to download
3) Launch the game. Go to additional content and click to enable the mods you want if they are not already enabled.
That's all!