Civ 5 Mods Nexus

  • 2For Mod Authors

For Mod Users

Nexus
TypeNameDescriptionAuthor(s)
GuideHow to Manually Install a ModYoutube video showing how to install Mods without using Steam.Marbozir
GuideHow to Enable LoggingGuide on how to enable logging. Logs should be provided when reporting bugs to modders.whoward69
GuideSelect, Subscribe, Enable and Play a ModStep-by-step guide on how to select, subscribe, enable and play a mod from in-game.whoward69
GuideGetting Mods to Work in LinuxGuide on how to install/use Mods on Linux.flamesfault
GuideInstalling Mods on Civ5 for MacGuide on how to install/use Mods on Mac.AlanH
GuideCommon Checklist for Playing ModsLists several points players need to check for when using a mod.Thalassicus
GuideMPMPM - Converting Mods to DLC Format for Multiplayer UseGuide describing a way to have mods be treated as DLC, allowing for players to use them in multiplayer.Gedemon
UtilityMP Mod ManagerSoftware for using mods in multiplayer. Does not support mods with SQL.Jaii der Herr

For Mod Authors

Strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known! Oct 04, 2010 Open Nexus - set the asset directory to be C: Program Files (x86) Steam steamapps common sid meier's civilization as well. In the top menu select Nexus Script Browser Extract PAK Files. Elder Scrolls Mod for Civilization 5 - posted in Skyrim Mod Requests: I have a TES mod for CivV for those of you who play CivV and are discouraged that there isnt enough TES in it! Steam Workshop Link for G&K Version I am currently holding a vote over at the steam workshop page for new leaders for the BNW version of the mod (after the Brave New World expansion releases for Civilization V. Steam Workshop: Sid Meier's Civilization V. A bunch of awesome mods for Civ 5. Don't use all at the same time, some mods dot work with others and will crash your game. Mar 27, 2020 Download and Installation: Choose Manual Download then unzip to your GameDrive: Documents My Games Sid Meier's Civilization VI Mods This mod adds several elements from the Elder Scrolls universe to Civ Vi. 13 Civs with 15 Leaders, an Alchemy Lab and an Arcane Enchanter (really cool buildings that use resources in a cool way), mage units, and a whole host of textual changes on existing assets.

Modding Tools

CivCiv
TypeNameDescriptionAuthor(s)
ToolNexus Buddy 2Nexus Buddy 2 is a tool for importing and altering 3D Graphics in Civ 5 and Beyond Earth.Deliverator
ToolDDS ConverterA Java™ Web Start utility for converting PNG, JPEG and GIF images into the DDS format required by Civilization 5 mods.whoward69
ToolDDS Unpacker for InterfaceTexturesTool for unpacking 2D textures of the game.Sterkhov

Lua

TypeNameDescriptionAuthor(s)
GuideBasic/Beginner Lua Guide for Civ5A beginner guide to basic Civ5 Lua modding, specifically designed for modders with no basic Lua knowledge.bane_
GuideOptimizing your Lua Code for SpeedSome tips on how to optimise your Lua code to make it work faster/more efficient, making it less demanding.Pazyryk
GuideData Driven Code TechniqueGuide on adding tables for efficiency.whoward69
GuideWhy to Use 'elseif'Guide explaining why one should use 'elseif' in Lua modding.whoward69
GuideAdding XML Tags that Work Through LuaGuide on adding XML tags that work through Lua.Pazyryk
GuideLua Tips (Common Beginner Scripting Mistakes)Post explaining some beginner Lua mistakes.whoward69
ReferenceBNW Lua API Reference (Methods, GameEvents & LuaEvents)A more complete reference for Lua methods and GameEvents.whoward69
UtilityUnit Spawn Handler LuaA utility that handles all the logic for placing a unit on the world map.LeeS
UtilitySnippets for Mod MakersA number of Lua snippets that can be used to implement a wide range of effects.Machiavelli24
UtilityUniqueDiplomacyUtilsUtility allowing for changes in diplomatic lines under certain conditions.Typhlomence
UtilityStrict.lua - for finding Typos in LuaUtility for notifying the modder of typos not marked as errors.Pazyryk
UtilitySaveUtils.luaAllows for storing/saving data per target object over time.Whys
UtilityPlotIterators.luaLua iterator that will efficiently return plots in order around the perimeter.whoward69
UtilityTableSaveLoaderAnother utility for storing data over turns/time.Pazyryk

XML

TypeNameDescriptionAuthor(s)
GuideAdding a Dummy TechnologyThread on the best way to add a dummy technology to use their associated XML tags (read: effects) for exclusivity (such as a civilization trait).LeeS
GuideXML (Advanced) Guide to Adding Buildings and Wonders to Brave New WorldGuide on adding Buildings/Wonder to Brave New World with XML.LeeS
ReferenceXML Data Files for Standard Civilizations (inc DLC)Contains comprehensive data XML files of the game.whoward69
ReferenceUnified Firaxis XML TagsLists of the various properly-formatted XML tags for Firaxis-supplied game-elementsLeeS

SQL

Mods
TypeNameDescriptionAuthor(s)
GuideSQL modding for dummies!Introduction to SQL modding for Civ5.Leugi
GuideCircumventing Mod Load Order Issues With Database TriggersGuide on how to circumvent mod load order issues through the use of SQL database triggers.whoward69
GuideLoops in SQLThread on tips for writing loops in SQL.Thalassicus & whoward69

Art Assets (2D)

TypeNameDescriptionAuthor(s)
GuideDDS Texture (Image File) Creation and Usage for BeginnersGuide on creating and using DDS texture files.whoward69
GuideSukritact's Cartography OutlineGuide on how to create the Map Image displayed on the civilization selection screen.Sukritact
GuideIrkalla's 'Firaxis-Like' Civilization Icon TutorialGuide on how to create the Civilization Icon.Irkalla
GuideCivilization V-style Icons with GimpGuide on how to create Building/Unit/Leader icons with Gimp 2.DJSHenninger
GuidePhotoshop Icon TutorialGuide on how to create Building/Unit/Leader Icons with Photoshop.Firebug
GuideLeugi's 2D Leaderscene Collage HintsGuide on how to create 2D leaderscenes.Leugi
GuideImprovement, Policy & Unit Action Icons (Firaxis-style)Guide on how to create Improvement, Policy & Unit Action Icons with Blender.Lord Tirian
UtilityCivilization Icon TemplateTemplate for creating Civilization Icons (with Photoshop).Sukritact
UtilityFont Icon - Resource TemplateTemplate for creating Font Icons.Horem
UtilityDynamic 2D LeaderscenesAllows for a leader scene to be changed dynamically depending on the disposition of the AI.Vicevirtuoso
SourceHiram's Civ IconsA collection of Civilization Icons.Hiram
SourceKeniisu's Graphical Freebies! (Workshop)A number of misc 2D Graphics. May also request at the workshop.Keniisu
SourceFirebug's Leaderscreens to GoA number of leaderscreens ready for use (most are reserved, however).Firebug
SourceKlisz's Civ IconsA collection of Civilization Icons.Klisz
SourceIcon Backgrounds for Units/BuildingsA collection of Icon Backgrounds for Units/Buildings/Leaders, as well as scenery.DJSHenninger
SourceTPangolin's Assorted Icons for CivilizationsA collection of Civilization Icons.TPangolin

Art Assets (3D)

TypeNameDescriptionAuthor(s)
GuideGuide to 3D Modding in Civilization VStraightforward guide on necessary tools, reskinning & converting from Civ IV.Civitar
GuideGetting Civ4 Units into Civ 5 - Full ConversionComprehensive guide on converting Civ4 Units to Civ 5.Deliverator
GuideGetting Civ4 Units Into Civ5 Using Blender 2.72Guide on converting Civ4 Units to Civ 5, using Blender 2.72.Wolfdog
GuideTeam-color Unit SkinsGuide on how to give team-colors to unit skins.Nutty
GuideAdd a New Unit in the Game (using SQL)A step by step to addnew unit graphics to the game.Gedemon
GuideCivilization V: Leader Graphics Modding GuideYoutube guide on how to make 3D leader graphics.Deliverator
GuideAdd a new building and improvement with 3D modelGuide on converting Civ 4 Improvement graphics to Civ 5.Danrell
GuideHow to Convert Civ4 Buildings into Civ5 Tile improvementsGuide on converting Civ 4 Improvement graphics to Civ 5, alternative way.Ekmek
GuideGuide to Adding a New Resource with Custom ReskinsGuide on reskinning and adding resource graphics.Horem
ReferenceArtDefine Files for Standard & 'Orphaned' Units (inc DLC)Collection of ArtDefine files for adding new Unit graphics.whoward69
UtilityResource Generator (Lua Component)Lua component which can be used to add a new resource without modifying 'AssignStartingPlots.lua'.Deep_Blue
SourceHorem's Art ResourcesVarious 3D resource graphics.Horem
SourceDJSHenninger's Converted CIV4 Improvement GraphicsVarious Tile Improvement graphics, converted from Civ IV.DJSHenninger
SourceBouncyMischa's Fantasy and Sci-Fi Building ModelsVarious Tile Improvement graphics, converted from Civ IV.BouncyMischa
SourceCiv Fantasy Improvement Graphic ConversionsVarious Tile Improvement graphics, converted from Civ IV.Nomad or What

Civ 5 Mods Nexus 1.12.2

Compatibility

TypeNameDescriptionAuthor(s)
ReferenceJFD's Master Support FileAn SQL file explaining how to add support for JFD's civilizations, including YnAEMP.JFD
ReferenceTomatekh's Historical ReligionsExplains how to add support for Tomatekh's Historical Religions mod.Tomatekh
ReferenceRyoga's Unique Cultural InfluenceExplains how to add support for Ryoga's Unique Cultural Influence.Ryoga
ReferenceSukritact's Events & Decisions(Event Creator)Explains how to add support for Sukritact's Events & Decisions.Sukritact
ReferenceMod Support - OtherSQL file explaining how to add mod support for Civ IV Traits in Civ V, Ethnic Units/R.E.D. and MapVarious (compiled by DJSHenninger)

User Interface (UI)

TypeNameDescriptionAuthor(s)
GuideUser Interface Components Tutorial (Questions)Comprehensive guide on creating User Interface components.whoward69
ReferenceUI Functions (Lua Control Methods and UIManager Methods)List of various functions for UI modding.whoward69
UtilityDynamic Top PanelDynamic Top Panel is a modder's utility which allows you to hook into the Top Panel and its tooltips in order to display additional information.JFD
UtilitySukritact's Modular City Info StackUtility allowing modders to add info to the City Screen without sacrificing compatibility.Sukritact
UtilityDynamic Culture OverviewUtility for fixing the Culture Overview when adding Buildings with Great Work Slots.KyteM

Nexus Civ 6

DLL

Civ 5 Mods Nexus Mods

Mod

Type

NameDescriptionAuthor(s)
GuideHow to Compile the DLLGuide on compiling the DLL, useful for modders trying to mod the DLL, usually total conversion mods.DaveMcW

Audio

Type Icom radio serial numbers.

NameDescriptionAuthor(s)
GuideCreating your own Soundtrack!Guide on adding your own soundtrack.Leugi
GuideMaking a Custom Leader Use Custom MusicGuide on adding music for a civilization mod (peace/war theme).Leugi
GuideGiving your Leader Custom SpeechGuide on giving a leader custom speech.Harald B

Other

Type

Falkovideo. Child pornography news stories - get the latest updates from 6abc. TorChat is a decentralized further explanation needed anonymous instant messenger that uses Tor onion services as its underlying network. It provides cryptographically secure text messaging and file transfers. The characteristics of Tor's onion services ensure that all traffic between the clients is encrypted and that it is very difficult to tell who is communicating with whom and where a. The Hidden Wiki is the name used by several censorship-resistant wikis operating as Tor hidden services that anyone can anonymously edit after registering on the site. The main page serves as a directory of links to other.onion sites. Free Haven – A distributed anonymous file storage system that places focus on persistent availability of data. The MIT students' work on the project led to collaboration with DARPA to develop Tor.; The Pirate Bay, a BitTorrent tracker; Freedom Hosting (defunct) – Formerly the largest Tor-specific web host, until the arrest of its owner in August 2013.

NameDescriptionAuthor(s)
GuideCommon Novice-Modder MistakesList of mistakes beginning modders tend to make.LeeS
GuideHow To Make A Civilization - Tutorial SeriesA series of video tutorials on making a civilization (in progress).Keniisu
GuideFile attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase?Guide on file properties. Some files need VFS set to true, others don't. Various types of files need to activated in different ways.whoward69
ReferenceText Icons and MarkupList with Text Icons outdated, but there is a list of possible text colours.N/A
ReferenceText IconsFull list with Text Icons, including from BNW.BigCece
Retrieved from 'https://civ5customization.gamepedia.com/Modding_Guides?oldid=84994'
I've answered this question a few times already, I'll put it here for reference. Everything here applies for generic mods, special mods might have different ways of getting installed. In such a case, refer to the instructions given by the mod creator. If there are no such instructions, either of ways bellow will work
MANUALLY
1) Download the mod from wherever you found it. This will typically be as .zip or .rar file. (As always, be careful about downloading files from the internet.)
2) Extract the mod. Your computer will have the tools to do this if it is a .zip, for something fancier you might need a utility program such as http://www.7-zip.org/
3) Drop the extracted folder into your mods directory. This is typically located in
../Documents/My Games/Sid Meier's Civilization VI/
The final file path should be something like
../Documents/My Games/Sid Meier's Civilization VI/Mods/MyFirstMod/MyFirstMod.modinfo
Do not replace the game files in the steam folder with a mod

4) Launch the game. Go to additional content and click to enable the mods you want if they are not already enabled.
STEAM
1) Find the mod on steam workshop and subscribe
2) Wait for it to download
3) Launch the game. Go to additional content and click to enable the mods you want if they are not already enabled.
That's all!
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