Fallout 4 Crafting Lag

As for script lag - there's only one mod I know of that causes severe script lag, and that's Gas Masks Of The Wasteland. Script lag itself wouldn't cause framerate or stuttering issues though, it'd cause delays for things like save messages, entering/exiting the workbench/crafting interface, etc etc. Out of nowhere I now have lag in pretty much all crafting menus. In workshop, when I create or scrap any object/item it freezes for a few seconds. It happens every time, for every item, which makes building a settlement tedious and irritating, and consuming much more time. May 04, 2020 Fallout 4 has been out for about a while now, and lots of people are still having issues with random lag spikes and/or constant stuttering – myself included. For a lot of people, this issue likely spurs from Bethesda “locking” Fallout 4 at 60fps by enabling vsync and not giving us an easy way to turn it off. For others, it might just be.

Tired of running out of resources for your factories in the Contraptions Workshop add-on for Fallout 4? So are we, so we’ve devised three unbeatable strategies for earning all the junk and crafting crap you’ll ever need to keep those assembly lines rolling.

Scrap and junk are more important than ever in Contraptions. Builders, the new manufacturing machines that pump out anything you want in the Fallout 4 world, require a steady stream of materials to keep the building process going. If you’re looking for lots of ammo, weapons, armor or miscellaneous trash, you’ll need lots of junk resources. We’ve compiled three methods for getting endless supplies, so check out each below — one is all about settlements, one requires a trip to Far Harbor, and the final tactic uses a still-active exploit. Pick your poison, Sole Survivor.

Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.

Uncover everything there is to know about the Contraptions Workshop DLC with all the guides on Gameranx:

How to Earn an Endless Supply of Fallout 4 Crafting Materials

The Contraptions Workshop add-on includes plenty of new automatic crafting options, allowing your Sole Survivor to construct a production line for ammo, weapons, armor, and just about everything else. But, constructing items requires resources. Lots and lots of resources.

Don’t feel like scrounging every inch of the Commonwealth in search for worthless junk that might provide that one extra screw? Here you’ll find three methods to collect huge stockpiles of resources — what to do, where to go, and how to get the junk for scrapping.

Method #1: Vendor Junk – Purified Water Seller

This is the most obvious, straight-forward method for acquiring an endless supply of junk and scrap materials. It is also the most time-consuming, and will require you to own / upgrade all of your settlements, and acquire some strategic perks. Doublekiller pro keygen.

Every vendor in the Commonwealth carries Junk — the Junk tab is filled with random objects that, once broken down, contain all the materials you’ll need for crafting. Placing junk in your Workshop inventory or into Builders will automatically scrap, so all you need is plenty of junk.

The biggest hurdle for this method is money. Cash. Caps. You’re going to need lots of it. Here’s one easy way to keep an endless supply of water and resources going;

  1. To get plenty of resources, start by unlocking these perks as you progress through Fallout 4:
    • 6 Points in CHA (Go to 10 for better vendor prices.)
    • 2 Ranks in Cap Collector
    • 2 Ranks in Local Leader
  2. Establish Supply Lines — While in Workshop Mode, select settlers and turn them into Provisioners. Now they will travel to your other settlements and connect your Workshop Inventory so all earned items will appear in the shared resources pool.
  3. In each settlement, construct Water Pumps, Purifiers, or anything that increases your Water Resource. Make sure you have settlers working these resources.
    • Do this for every settlement in your supply line network.
    • Try to get the water resources to 100+ — the higher your water, the more excess Purified Water Bottles you’ll earn.
  4. With Local Leader 2, you can establish supply lines and start constructing traders in your settlement. Build a trader (any type, eventually you’ll want an emporium and every type) and assign a settler.
  5. Get 10 Settlements established with 100+ water resources and supply lines. Collect your stockpile of Purified Water, and start selling.
    • Travel to Vendors across the wasteland and sell water while buying up junk or resource stockpiles / shipments.
    • Traders restock junk supplies every 24 hours. Fast travelling across the wasteland takes time, so if you continue to travel, you should be able to make a loop, grabbing Purified Water and returning to various Vendors.
    • If you have your settlement vendors up, you can sell/buy junk from them too. The more junk in the world, the better.
  6. The Purified Water, Cap Collector, and Charisma should all net you enough money to constantly buy all the junk / shipments from vendors.
    • Spectacle Island is your best resource farm. Use the wide-open space to fill every inch with Water Purifiers, connecting each to power sources — it’s possible to earn 2,000 Purified Water bottles a day.

For even more junk and resources, follow these settlement tips:

  • Place 8+ Junk Workbenches in your settlements and assign settlers to them. They’ll constantly collect new junk.
  • Build 30 Corn, 30 Tato, and 30 Mutfruit plants and assign settlers to collect. This way you’ll have plenty of food and extra resources for constructing an endless supply of adhesive.

That’s all it takes to earn a truly endless supply of money. The vendors you construct in your own settlements can provide all the junk and scrap you’ll ever need too. Now you’re totally self-reliant.

Method #2: Cranberry Island Supply Room

This method require much less effort, but you’ll need the Far Harbor DLC to access it. In the lower southeastern corner of the island, you’ll find a large area called Cranberry Island. There are three power generators you’ll need to repair — using scrap or smarts — and a hidden bunker, you’ll gain a key to this extremely valuable resource.

At the center of Cranberry Island, beneath a structure in Cranberry Island Bog, you’ll find a locked bunker with three lights. Repair the massive generators scattered across the island (there are three of these generators) to open the bunker door.

Inside the bunker, take care of the ghouls and grab the Cranberry Island Supply Shed key. Next, travel to the southern-most point of the island to find the small locked shed that requires your unique key.

The shed itself contains a treasure trove of rare materials. You’ll find: 32 screws, 7 rubber, 10 antiseptic, 17 bags of cement, 12 gears, 4 oil cans, 15 springs, 20 steel, 18 aluminum, 7 cork, 6 fertilizer, 7 acid, 14 asbestos, 10 ballistic fiber, 9 fiber optic, 18 leather, 17 lead, 19 cloth, 15 duct tape, 6 fertilizer, 6 fiberglass.

The supplies will respawn every few days, so return here often to get plenty of extra junk components for crafting.

Check out even more info on our full guide here:

Method #3: Duping Exploit

If legit methods aren’t your thing, you can always use this simple duping exploit.

  1. Drop the material you want to dupe on the ground.
  2. Press ‘Scrap’ (XBO: [X] / PS4: [Square])
  3. Quickly press ‘Accept’ (XBO: [X] / PS4: [Cross])
  4. Quickly press ‘Store’ (XBO: [B] / PS4: [Circle])

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Press these buttons almost one-after-another. Transition from one button to the next by rolling your thumb over the button-pad, or strategically place your fingers to rapidly press the proper keys on PC.

Keep repeating! It makes things easier if you clear your inventory and just keep duping the one resource you want. In ten minutes of exploiting, you can earn a smooth 5,000 of whichever resource you like.

Fallout 4 Crafting Lagging

Need more Fallout 4 DLC guides? Check out these Far Harbor secrets, locations, and walkthroughs:

Easily the most exciting part of the Automatron DLC for Fallout 4 is the ability to build a new robot from scratch, with an absurd number of different combinations possible as you swap out heads, arms, legs, and torsos.

Before you can get to crafting your ideal 'bot, you must first complete the “Mechanical Menace” quest and build a robot crafting station at any settlement (see our guide on getting started here).

While the crafting station is primarily for upgrading your new companion Ada or building a custom robot, you can also bring Codsworth or Curie to your crafting station and seriously modify them as well!

Getting New Robot Parts

Although there are multiple voices and paint jobs offered at the crafting station, only those standard base options are available with no additional mods to be discovered (although hopefully that changes with future DLC). There are loads of extra building options for every other part of the 'bot, however.

Unfortunately not all those robotic mods are available when you first build a crafting station. To earn more, you can pick up individual mods off the robots you destroy during the three main quests in Automatron. That's a slow and inefficient way to go about it though, as the mod drops seem to be fairly random.

After completing the “Restoring Order” quest (either by killing the Mechanist or resolving the situation peacefully) you get ALL the mods at once, without any searching at all.

I recommend taking this route before spending too much time modding robots, as the Automatron DLC is quite short, and there are many mods you'll want to use that are hard to find in random loot drops.

Fallout

Robot Part Types

There are five main robot types to choose from, with various body parts available for each type:

  • Assaultron
  • Protectron
  • Mister Handy
  • Robobrain
  • Sentry Bot

After picking a specific type for a body part (such as an assaultron head, robobrain legs, etc.), don't forget to add armor for each location! Simply picking a new part doesn't add armor – you have to use additional materials to craft armor for every location.

Unlike the hero of Fallout 4, your robots aren't restricted to using one weapon at a time. By combining the assaultron head laser with one melee arm, one ranged arm, and two sentry shoulder launchers, its possible to create an absolute killing machine with a huge number of attacks that can clear out entire areas for you.

Below is a full listing of every single mod available for each body segment, along with a listing of what perk requirements must be met before you can build them.

Special Mods

Both of these are quest-specific items needed to advance the Automatron storyline and don't otherwise have any effect or need to be used for combat purposes.

  • Radar Beacon
  • M-SAT

Head Mods

  • No Head (yep, heads are optional!)
  • Jezebel's Head (only available once after picking up Jezebel's brain in “The Headhunter” quest)
  • Assaultron Head
  • Assaultron Head Laser – Adds short range laser attack (Requires Science 2, Robotics Expert 1)
  • Protectron Head
  • Robobrain Head - Adds long range mesmetron attack (Requires Science 2, Robotics Expert 1)
  • Sentry Head
  • Sentry Factory Head (Requires Science 2, Armorer 1)

Robobrain Head

Head Armor

  • Factory Armor
  • Joker Helm
  • Lament Helm – adds explosive limb damage, but may break over time (Requires Armorer 1)
  • Grim Helm (Requires Armorer 1)
  • Crusher Helm (Requires Armorer 1)
  • Butcher Helm – adds limb damage, but may break over time (Requires Armorer 3)
  • Carnage Helm – adds explosive limb damage, but may break over time (Requires Armorer 3)
  • Reaper Helm – chance to decapitate enemy instantly, but may break over time (Requires Armorer 3)
  • Ahab's Helm – adds bonus fire damage, but may break over time (Requires Armorer 4)
  • Hydraulic Frame
  • Plush Head Helm – adds chance to frenzy targets (Requires Armorer 4)
  • Space Helm (Requires Armorer 4)

Ahab's Helm

Front / Rear Torso Armor

  • Factory Armor
  • Factory Storage Armor (Requires Armorer 1)
  • Primal Plate
  • Cruel Spiked Plate
  • Wicked Spiked Plate (Requires Armorer 1)
  • Sinister Plate
  • Barbaric Plate
  • Brutal Storage Plate
  • Barbaric Toxic Plate (Requires Armorer 3)
  • Merciless Serrated Plate – causes bleed when using melee attacks (Requires Armorer 3)
  • Warmonger Serrated Plate – causes bleed when using melee attacks (Requires Armorer 4)
  • Warmonger Serrated Storage Plate – causes bleed when using melee attacks (Requires Armorer 4)
  • Actuated Frame
  • Voltaic Frame (Requires Armorer 2)
  • Hydraulic Frame – chance to stagger when using melee attacks (Requires Armorer 3)

Front Actuated Frame

Torso Misc Mods

  • Hacking Module
  • Lockpick Module
  • Sensor Array (Requires Robotics Expert 1)
  • Recon Sensors (Requires Robotics Expert 1)
  • Radiation Coils – deals damage to nearby enemies (Requires Robotics Expert 1)
  • Stealth Field (Requires Robotics Expert 1)
  • Tesla Coils – deals damage to nearby enemies (Requires Robotics Expert 2, Science 1)
  • Resistance Field – adds damage resistance to allies (Requires Robotics Expert 1, Science 1)
  • Regeneration Field – heals allies outside of combat (Requires Robotics Expert 2, Science 2)

Regeneration Field

Torso Shoulder Slots

These slots only become available when using the sentry torso:

  • Shoulder Launcher – launches cluster bombs (Requires Science 3)
  • Unstable Gas Launcher – launches gas to frenzy enemies, may break when used (Requires Science 4, Robotics Expert 1)
  • Unstable Fat Man Launcher – launches mini nukes, may break when used Requires Science 4, Robotics Expert 1)

Unstable Fat Man Launcher

Lag

Left / Right Arm

Both the left and right arm can be customized with any of the standard five robot parts, as well as further customized with all the same armor options listed under “Front / Rear Torso Armor” above.

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Additionally, you can use any of these weapons for either arm (resulting in quite a few possible mix and match weaponry combos):

  • Hand Claw
  • Hand Baton
  • Hand Vice Clip
  • Hand Flamer
  • Hand Laser
  • Stun Mod (Requires Blacksmith 1, Science 1)
  • Hook (Requires Blacksmith 1)
  • Skull Mace (Requires Blacksmith 1)
  • Hand Shock (Requires Blacksmith 1, Science 1)
  • Axe (Requires Blacksmith 1)
  • Smoke Claw – fires short range poisonous smoke bomb (Requires Blacksmith 1, Science 1)
  • Cryojet (Requires Science 1)
  • Automatic Laser (Requires Science 1)
  • Hammer (Requires Blacksmith 2)
  • Assaultron Claw (Requires Blacksmith 2)
  • Construction Claw (Requires Blacksmith 2)
  • Hand Drill (Requires Blacksmith 2)
  • Assaultron Shock Claw (Requires Blacksmith 2, Science 1)
  • Nailgun (Requires Science 2, Gun Nut 1)
  • Automatic Laser (Requires Science 2)
  • Scattered Laser (Requires Science 2)
  • Sniper Laser (Requires Science 2)
  • Stealth Blade (Requires Blacksmith 2)
  • Shishkebab (Requires Blacksmith 3)
  • Hammer Saw (Requires Blacksmith 3)
  • Gamma Gun (Requires Science 3)
  • Lightning Gun (Requires Science 3)
  • Mini Gun (Requires Science 3, Gun Nut 1)
  • Gatling Laser Gun (Requires Science 3)
  • Unstable Laser Gatling – deals extra damage but may break when used (Requires Science 4, Robotics Expert 1)
  • Explosive Minigun Requires Science 4, Robotics Expert 1)

Fallout 4 Lag Mod

Scattered Laser

Legs

Although there are no extra weaponry options for legs, you can still add each of the armor types listed under the “Front / Rear Torso Armor” section above. In addition, each type of leg grants these different bonuses:

  • Mr. Handy Thruster – doesn't touch the ground and provides better mobility
  • Protectron Legs – extra carrying capacity
  • Assaultron Legs – increased speed over other models
  • Robobrain Treads – increased speed and carrying capacity
  • Sentry Legs – best speed and carrying capacity, but reduced mobility in tight spaces

Sentry Legs

Fallout 4 Crafting Lag Free

Let us know what insane robotic combinations you came up with and share your ultimate mechanical killing companion with us in the comments below!

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